# iClimbHighlightObject

The `iClimbHighlightObject` component resides on any tagged object that you want to highlight for the player.

Currently this component is used on the Ledge prefab and the `iClimbTag` prefab:

<div align="left"><figure><img src="https://4183533224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkuqenSWEx8b7FXpYhruW%2Fuploads%2F4WHfh94kUeBjdhDUH7gS%2Fimage.png?alt=media&#x26;token=d558185e-122f-4134-83cc-e797aef36235" alt=""><figcaption></figcaption></figure></div>

<figure><img src="https://4183533224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkuqenSWEx8b7FXpYhruW%2Fuploads%2FdxzjnV61EW0KIeVAUQ2g%2Fimage.png?alt=media&#x26;token=6dbf3374-e045-42d2-b2ce-84d2148f658a" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="https://4183533224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkuqenSWEx8b7FXpYhruW%2Fuploads%2FAycieNubqGKvN84eo60G%2Fimage.png?alt=media&#x26;token=eec56524-ffea-4f9d-abdc-c0797a01fe31" alt=""><figcaption></figcaption></figure></div>

## Getting your objects to glow:

* You need to have a child object with the same mesh as your parent object.

* Assign the child glow object to the `ShowHide` input within the `iClimbHighlightObject` component which is on the parent object.

* Make the child object slightly scaled larger than the parent.

* Assign the Glow material or a copied glow material, to the child object:\
  Assets > GlassVaultStudio > iClimb > Materials > Glow\.mat

* Ensure the `MeshRenderer` component on the child is disabled by default.\\

  <figure><img src="https://4183533224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkuqenSWEx8b7FXpYhruW%2Fuploads%2FZa8g2Dpwsh2B3yg3D3HT%2Fimage.png?alt=media&#x26;token=926403bb-199b-4cb2-8f5e-45aaee14a4a5" alt=""><figcaption></figcaption></figure>

* Make sure you have post processing on an object in your scene:

<figure><img src="https://4183533224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkuqenSWEx8b7FXpYhruW%2Fuploads%2FlTaMq314BwYSHfGeFk9D%2Fimage.png?alt=media&#x26;token=c6429b18-6d3a-4a63-9fce-fb759c213fe7" alt=""><figcaption></figcaption></figure>

* Add the  `Post-process Layer` component to your camera object if it doesn't have one:&#x20;

<figure><img src="https://4183533224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkuqenSWEx8b7FXpYhruW%2Fuploads%2FZkhvxIfGiMOFPRubiEBH%2Fimage.png?alt=media&#x26;token=8a563296-5522-4474-822b-62d550594512" alt=""><figcaption></figcaption></figure>
