# Auto Generator

{% hint style="danger" %}
**SAVE** your scene and **BACKUP** your project before auto generating tags.
{% endhint %}

{% hint style="warning" %}
Do **NOT** insert entire scene or complex prefabs into the generator.
{% endhint %}

{% hint style="success" %}
Generator is intended for simple and specific prefabs at a time: \
\- walls\
\- roofs\
\- posts\
\- windows\
\- fences
{% endhint %}

## Using the Auto Generator

Select a Tag Manager object in your scene. \
See [**Scene Set Up**](https://app.gitbook.com/o/3zNtDO9q6U5zD9eiXrAn/s/kuqenSWEx8b7FXpYhruW/~/changes/3/getting-started/scene-set-up) page if you haven't set up the Tag Manager yet.

* Place a few simple prefabs into the `Input Objects` array.
* **SAVE** your current scene and **BACKUP** your project.&#x20;
* (Optional) Place no tag zone objects into the `No Tag Zone` array.
* (Optional) Change generator settings. Note that these have already been tweaked for the demo scene but you can adjust them as needed.
* Click `Generate Tags` this should take between 10 seconds to 2 minutes.&#x20;

{% hint style="info" %}
If you put too complex of a prefab into the generator, it could take a LONG time to finish or you may have to force quit unity.
{% endhint %}

<div align="left"><figure><img src="https://4183533224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkuqenSWEx8b7FXpYhruW%2Fuploads%2FCtv4QPwgE5ZaTKuCXTRZ%2Fimage.png?alt=media&#x26;token=8a750821-e6da-440d-9122-48d384a81caa" alt=""><figcaption></figcaption></figure></div>
