iClimbHighlightObject

The iClimbHighlightObject component resides on any tagged object that you want to highlight for the player.

Currently this component is used on the Ledge prefab and the iClimbTag prefab:

Getting your objects to glow:

  • You need to have a child object with the same mesh as your parent object.

  • Assign the child glow object to the ShowHide input within the iClimbHighlightObject component which is on the parent object.

  • Make the child object slightly scaled larger than the parent.

  • Assign the Glow material or a copied glow material, to the child object: Assets > GlassVaultStudio > iClimb > Materials > Glow.mat

  • Ensure the MeshRenderer component on the child is disabled by default.

  • Make sure you have post processing on an object in your scene:

  • Add the Post-process Layer component to your camera object if it doesn't have one:

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