iClimbHighlightObject
The iClimbHighlightObject
component resides on any tagged object that you want to highlight for the player.
Currently this component is used on the Ledge prefab and the iClimbTag
prefab:



Getting your objects to glow:
You need to have a child object with the same mesh as your parent object.
Assign the child glow object to the
ShowHide
input within theiClimbHighlightObject
component which is on the parent object.Make the child object slightly scaled larger than the parent.
Assign the Glow material or a copied glow material, to the child object: Assets > GlassVaultStudio > iClimb > Materials > Glow.mat
Ensure the
MeshRenderer
component on the child is disabled by default.
Make sure you have post processing on an object in your scene:

Add the
Post-process Layer
component to your camera object if it doesn't have one:

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