iMove
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    • iMove Character Set Up
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On this page
  • Movement Animset Pro by Kubold
  • Movement Mocap AnimPack 2.0 by RIBStudio
  • MOBILITY PRO: Mocap Animation Pack by MoCap Online
  1. Animation Packs

Integrated Animation Packs

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Last updated 5 months ago

No extra set up is required if using .

Movement Animset Pro by Kubold

No extra set up needed. Just make sure this pack is installed, then double click this package from the iMove integrations folder.

Movement Mocap AnimPack 2.0 by RIBStudio

  1. Within the iMove integration folder for this asset, open the animation controller for this integration.

  2. Double click the jump state machine.

  3. Double click each state to open each animation import prefab in the inspector:

    • Uncheck the bake into pose for the y position of each animation: Animation > Root Transform Position (Y) > Bake Into Pose

    • Change the Y “Based upon” to Feet: Animation > Root Transform Position (Y) > Based upon > Feet

  4. While within the Project hierarchy, search for: St_Jump_Run_Land_Loop

  5. ^^ This is the falling animation. With this prefab import selected:

    • Uncheck the bake into pose for the y position of each animation: Animation > Root Transform Position (Y) > Bake Into Pose

    • Change the Y “Based upon” to Feet: Animation > Root Transform Position (Y) > Based upon > Feet

MOBILITY PRO: Mocap Animation Pack by MoCap Online

  1. Within the iMove integration folder for this asset, open the animation controller for this integration.

  2. Double click the orange movement blend tree..

  3. Open each animation import prefab in the inspector (Not the animation itself):

    • Within the Movement drop down, make sure Root is selected.

  1. Repeat step 3 for all of the movement animations as well as the start animations. Any animation where you notice the character jolts back to its original position instead of behaving as expected.

Movement Animset Pro by Kubold