Creating New Characters
Step 1 (Change Animation Type)
Go to the Rig tab in your characters import prefab and set it to Humanoid then click Apply.
NOTE: Humanoid rig is required.
Step 2 (Create Prefab Variant)
If your character is not a prefab yet, it will look like this:
Right click the imported character package > Create > Prefab Variant
Step 3 (Add iMoveCharacterSetUp Component)
With your prefab character selected, add the iMoveCharacterSetUp component to the character:
Select the animation pack type.
Select a player sound profile.
Check Component Dependencies
If you have all of the dependencies, click Add All Components
NOTE: If using Parkour, the GVS_Vault and GVS_Mantle Offsets will need to be adjusted to fit your new character.
Step 4 (Add to Character List)
If you don’t have a character list you can make a new one by: Right clicking in a folder > Create > GlassVaultStudio > iMove > CharacterList Ensure your player in the scene is using this Character List.
Add the character prefab to the character list scriptable object that your player is using.
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