Creating New Characters
Last updated
Last updated
Character prefabs are spawned as a child objects of the iMove Player in the scene.
Go to the Rig tab in your characters import prefab and set it to Humanoid then click Apply.
NOTE: Humanoid rig is required.
Right click the imported character package > Create > Prefab Variant
With your prefab character selected, add the iMoveCharacterSetUp component to the character:
Select the animation pack type.
Select a player sound profile.
Check Component Dependencies
If you have all of the dependencies, click Add All Components
NOTE: If using Parkour, the GVS_Vault and GVS_Mantle Offsets will need to be adjusted to fit your new character.
If you don’t have a character list you can make a new one by: Right clicking in a folder > Create > GlassVaultStudio > iMove > CharacterList Ensure your player in the scene is using this Character List.
Add the character prefab to the character list scriptable object that your player is using.
If your character is not a prefab yet, it will look like this: