Creating New Characters

Character prefabs are spawned as a child objects of the iMove Player in the scene.

Step 1 (Change Animation Type)

Go to the Rig tab in your characters import prefab and set it to Humanoid then click Apply.

Step 2 (Create Prefab Variant)

If your character is not a prefab yet, it will look like this:

Right click the imported character package > Create > Prefab Variant

Step 3 (Add iMoveCharacterSetUp Component)

With your prefab character selected, add the iMoveCharacterSetUp component to the character:

  1. Select the animation pack type.

  2. Select a player sound profile.

  3. Check Component Dependencies

  4. If you have all of the dependencies, click Add All Components

Step 4 (Add to Character List)

If you don’t have a character list you can make a new one by: Right clicking in a folder > Create > GlassVaultStudio > iMove > CharacterList Ensure your player in the scene is using this Character List.

Add the character prefab to the character list scriptable object that your player is using.

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