Adding Custom Actions
Last updated
Last updated
Your only a few steps away from adding custom animation actions to your iMove player!
Ensure your animation is set to Humanoid and root motion enabled.
On your player > iMove > Animations > Click the (+) button.
Fill out the animation options. The Name is what you will use when calling iMove.PlayAnimation("flip")
When adding animation actions that require a start, idle, and end animation, you can fill out the other clip inputs. Remember to change the Final Transition Start Time if there is an End Animation Clip.
On your player > GVS Player Input > Add custom input binding.
Assign an input action from your (Unity Input Action Reference) to the iMove.PlayAnimation().
You can also call this method manually via code instead of from GVS Player Input: iMove.PlayAnimation("flip")