GVS Player Sounds Manager
Last updated
Last updated
The GVS Player Sounds Manager component is located on the player. This manages the volume and settings for all of the default player sounds. These volume settings will override the ones stored in the player sounds profile scriptable object for any spawned character.
The player sounds use a Unity Audio Mixer named "Player", this way you can manage all of your game sounds with Unity's default audio mixer. Remember, don't change iMove files like the audio mixer directly; make a copy of it, then store that in your project somewhere and use the copy. This way your data won't get overridden when iMove receives an update.
Default player sound clips are stored on a Player Sounds Profile Scriptable Object which is placed on the character prefab within the iMove Set Up component.
To create a new player sound profile: Right click in the project hierarchy > Create > Glass Vault Studio > iMove > Player Sound Profile