# Dynamic Terrain

## iMove Dynamic Terrain  <img src="/files/m2fWq9Lbl1UhEJumKU5T" alt="" data-size="line">

Place this component on any object that is a moving object (vehicles, platforms, etc...). This will ensure the player's movement is not jittery. Note that your object that is moving will need a collider.

<div align="left"><figure><img src="/files/UZFpfldoVx0GVXizEX9K" alt="" width="464"><figcaption></figcaption></figure></div>

The dynamic terrain component pairs nicely with things like the GVS\_Moving\_Platform component:

<div><figure><img src="/files/yyhW1w4AP1ppAI1SDNjF" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ldUVJt2nEfvMJ4cgy5pz" alt=""><figcaption></figcaption></figure></div>

It also works well with the GVS\_Floating\_Object component:

<figure><img src="/files/uJKRbWDGdorNwiBeHD89" alt=""><figcaption></figcaption></figure>


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