Networking - NGO
In order to use iMove with Unity's Networking for Game Objects (NGO), follow the steps below.
Last updated
In order to use iMove with Unity's Networking for Game Objects (NGO), follow the steps below.
Last updated
NOTE: While iMove is synced nicely between host and clients, not all integrations are perfectly synced. We have made plans to improve this at some point in the future.
Install the following packages:
com.unity.netcode.gameobjects
com.unity.transport
com.veriorpies.parrelsync or if using Unity 6+: com.unity.multiplayer.playmode
Go to the integrations folder for iMove and double click the networking integration pa.
Open the networking demo scene within the networking integration folder.
Open the clones manager from the ParrelSync tab.
Within the clones manager, if you don’t already have a clone, click Add new clone.
Open the clone.