In order to use iMove with Unity's Networking for Game Objects (NGO), follow the steps below.
NOTE: While iMove is synced nicely between host and clients, not all integrations are perfectly synced. We have made plans to improve this at some point in the future.
Step 1
Install the following packages:
com.unity.netcode.gameobjects
com.unity.transport
com.veriorpies.parrelsync or if using Unity 6+: com.unity.multiplayer.playmode
Step 2
Go to the integrations folder for iMove and double click the networking integration pa.
Step 3
Open the networking demo scene within the networking integration folder.
Step 4
Open the clones manager from the ParrelSync tab.
Step 5
Within the clones manager, if you don’t already have a clone, click Add new clone.