iMove
  • Getting Started
    • 🚩iMove Set Up (Start Here)
    • Creating New Characters
    • Changing Characters at Runtime
    • Adding Custom Actions
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  • Integrations
    • iStep
    • Strider
    • Motion Warping
    • Ragdoll Animator 2
    • Networking - NGO
    • NavMesh Agents
  • Components
    • iMove
    • iMove Interactable
    • iMove NPC
    • iMove Character Set Up
    • Dynamic Terrain
    • GVS Camera Controller
    • GVS Player Input
    • GVS Player Sounds Manager
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  1. Integrations

Networking - NGO

In order to use iMove with Unity's Networking for Game Objects (NGO), follow the steps below.

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Last updated 5 months ago

NOTE: While iMove is synced nicely between host and clients, not all integrations are perfectly synced. We have made plans to improve this at some point in the future.

Step 1

Install the following packages:

  • com.unity.netcode.gameobjects

  • com.unity.transport

  • com.veriorpies.parrelsync or if using Unity 6+: com.unity.multiplayer.playmode

Step 2

Go to the integrations folder for iMove and double click the networking integration pa.

Step 3

Open the networking demo scene within the networking integration folder.

Step 4

Open the clones manager from the ParrelSync tab.

Step 5

Within the clones manager, if you don’t already have a clone, click Add new clone.

Step 6

Open the clone.