Networking - NGO

In order to use iMove with Unity's Networking for Game Objects (NGO), follow the steps below.

NOTE: While iMove is synced nicely between host and clients, not all integrations are perfectly synced. We have made plans to improve this at some point in the future.

Step 1

Install the following packages:

  • com.unity.netcode.gameobjects

  • com.unity.transport

  • com.veriorpies.parrelsync or if using Unity 6+: com.unity.multiplayer.playmode

Step 2

Go to the integrations folder for iMove and double click the networking integration pa.

Step 3

Open the networking demo scene within the networking integration folder.

Step 4

Open the clones manager from the ParrelSync tab.

Step 5

Within the clones manager, if you don’t already have a clone, click Add new clone.

Step 6

Open the clone.

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