# Networking - NGO

{% hint style="info" %}
NOTE: While iMove is synced nicely between host and clients, not all integrations are perfectly synced. We have made plans to improve this at some point in the future.
{% endhint %}

## Step 1

Install the following packages:

* com.unity.netcode.gameobjects
* com.unity.transport
* com.veriorpies.parrelsync    or if using Unity 6+:    com.unity.multiplayer.playmode

## Step 2

Go to the integrations folder for iMove and double click the networking integration pa.

## Step 3

Open the networking demo scene within the networking integration folder.

## Step 4&#x20;

Open the clones manager from the ParrelSync tab.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXfDodmjFeB2X9lp8iRxOXe3eNPWN9h3X2tV2qj0BWpkooeoz72Jqoyj_ni829Yvb6RwRlo8Bv7zN0pcDse39x2Bw4a-WfafCumLDLRnfOFCiyVE1q1zhpnX35reRnKtnAcJ5tf3XL6K9RwSiMAH2JnKrx5r?key=IyG1pVx3Axu-KYHJIV_G0g)

## Step 5

Within the clones manager, if you don’t already have a clone, click Add new clone.&#x20;

## Step 6

Open the clone.


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