iMove
iMove 

The iMove component resides directly on the Player prefab. When the game starts, iMove spawns a character prefab as a child object. This way you can easily store and switch between characters without interfering with your main player components.
The iMove component currently has 4 settings tabs: (General, Movement, Events, and Animations)
General
The general settings tab is where the character list is stored along with other important options.

Movement
The movement settings tab is where you can customize how the player moves.

Events
The events settings tab is where you can quickly subscribe to important player events.

Animations
This is where you can add custom animation actions to your iMove player. See the Adding Custom Actions page for more details on how to use this.

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